Dungeons & Dragons fans love to craft their own worlds for campaigns, but some also like to put their own twist on established D&D worlds. Wizards of the Coast has published adventures and setting books for a number of its most famous settings already, including Eberron and Ravenloft, and new books related to Spelljammer and Dragonlance are on the way. Whether players explore these settings in campaigns or just borrow lore and statistics, all of these settings books expand D&D in valuable ways. Still, D&D 5th edition has yet to get a major expansion in one important setting: the real world.
As a general rule,Dungeons & Dragons sticks to medieval fantasy, since that's what it's designed around. Certain settings like Eberron and Spelljammer bend the rules slightly by adding steampunk or other sci-fi elements, but the game's medieval roots stay prevalent in each world. However, players like to try out a much broadier variety of settings, including modern magic campaigns. Wizards of the Coast could therefore stand to profit from releasing a D&D book that provides players with tools for playing in the real world. Whether it's a small supplement or a large book complete with adventures, a D&D book set on Earth could be invaluable.
How Dungeons & Dragons 6E Could Improve 5E's Artificer Class
Earth could be a fantastic new non-canonical setting for the D&D franchise. Whether it treats Earth as a later version of the Forgotten Realms or simply an entirely different Material Plane, it would be a great opportunity to weave entirely new lore for all of D&D's races and classes in an alternate history world. Wizards of the Coast could offer fans new looks at classic characters like Mordenkainen and Vecna by dropping them into a world
Read more on gamerant.com