One of the standout aspects of Dragon Ball is the lineup of fantastic villains who often destroy whole cities or planets in the blink of an eye, with little regard for their average citizens. So when Dragon Ball: The Breakers puts you in the shoes either of one of these villains (called Raiders) or a terrified citizen (a Survivor) trying to escape by working together with up to six other humans, it’s a novel idea – a great one, in fact. Unfortunately, after some time with the beta, I’m left feeling that the execution of this idea leaves much to be desired: Dragon Ball: The Breakers feels every bit the budget game that it is, with bad controls, an unreliable camera, and live-service gacha mechanics that have the chance to affect competitive gameplay. I’ll have much more to say after spending time with the final game (we won’t get access to that until launch day) but so far what I’ve seen is far from encouraging.
During my time with the betas held over the past few weeks I got to play a handful of matches, pop around the hub area you return to in-between game sessions, and play through the tutorial missions – the closest thing to the final game’s story mode. What I would really like to spend more time with before offering a final opinion is more playtime as a Raider, gaining a better understanding of the currencies and gacha elements, and of course, more play sessions with friends instead of randoms so I can be confident in how it feels when people are working together instead of fumbling around.
As far as the tutorial’s story goes, there’s a quick explanation about Temporal Seams that cause supervillains to show up where they’re not supposed to, but it’s not much more than a means for Trunks
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