BioWare's fan-favorite fantasy series Dragon Age has always had a compelling and multifaceted element to its storytelling. Like any good fantasy yarn, the Dragon Age games take place in a world that feels as real as it is vast, with complicated political intrigues, intertwined histories between races, and centuries-worth of well-crafted lore. The in-game regions are distinct, the multitude of races are vibrant and unique, and the decisions that players must make are steeped in consequences to give the storytelling weight. With the high praise for Dragon Age's voice acting, characters, narrative, and lore across the series, it's no wonder that fans are clamoring for more.
Although details of the Dragon Age sequel currently in development are scarce, this hasn't stopped players from speculating or scrubbing through newly released short stories for potential hints. With various trailers released and additional details revealed since it was announced in 2018, the next Dragon Age game is still mostly shrouded in secrecy. While players eagerly await more news on the highly anticipated game, it makes sense to look back on some of the elements that have made up the Dragon Age story so far, and how they could affect the franchise's future. One interesting aspect of Dragon Age lore is the creation of abominations – demon- and spirit-possessed creatures with potentially dangerous capabilities.
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Throughout the Dragon Age series, characters have had a very interesting and fundamentally impactful relationship with magic. Not only are mages a playable class in the three main Dragon Age titles, but magic and the abilities associated with it affect the politics, history, and
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