The Super Nintendo port of the original DOOM has a secret romantic message from the programmer to his wife, which cannot be seen through normal gameplay. DOOM was created by id Software in '93 and it kicked off a race to port the game to as many systems as possible. That even continues to this day, with DOOM running on pregnancy tests and digital camera displays.
DOOM was ported to a number of 16-bit and 32-bit systems in the 90s, including the 32X, the 3DO, the Sega Saturn, the original PlayStation, and the Atari Jaguar. The quality of these ports varied widely, with different companies taking a crack at bringing DOOM to consoles. The different ports would often have to compromise on visual quality, audio quality, or speed. Even playing DOOM on old controllers could be tough, as they were made for an era of 2D side-scrolling or isometric games, and not for first-person games.
Related: DOOM 2 Mod Turns the Classic FPS Into a Hack 'n' Slash Ninja Gaiden
The DOOM games may have struggled to run on systems in the past, but modern gamers don't need to worry about a bad port. There are amazing ports of DOOM on modern systems, like the Nintendo Switch, which run flawlessly. The same cannot be said for DOOM's first outing on a Nintendo system, as the Super Nintendo port of DOOM had a lot of issues. This might be due to the fact that it was programmed by a single person. DOOM on the SNES was programmed by Randy Linden and he used his position to include a secret romantic message in the game. The message cannot be found through normal gameplay and it was discovered years after the SNES port of DOOM was released.
The SNES port of DOOM has received a lot of attention recently, thanks to its manual claiming that the game is set in
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