OPINION: Every few days, my 8-year-old son, Neal, asks if he can “earn something” on Roblox, a popular online video game platform. That’s his way of suggesting I buy him Robux, the platform’s currency, in exchange for him doing a chore or extra academic assignment.
While I usually decline these requests, his persistence made me wonder if the games are teaching him some personal finance lessons, such as how to budget a scarce resource – Robux – and whether his practice in this virtual world could
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