Disney make a good video game challenge - impossible edition - maximum cringe! I've written a version of this article before, but I have a fresh reason to complain about it now. Disney my guys, you are Disney. You are the Superman of the IP Justice League, although Superman is one of the few IPs you don't own. Why are you still churning out cheap, microtransaction infused, artistically empty video games when with just a little bit of effort and investment, you could be a major player in this space?
Disney recently hit us with a quick one-two of free-to-play, free-to-spend-your-time-elsewhere-doing-other-things titles, and both of them highlight the worst parts of Disney's gaming division. Mirrorverse, a game which takes the Disney iconography and makes it as vague and Fortnite-adjacent as possible, is 'so close to not being mobile trash', but it's close and no cigar. The cigar Clayton uses in Tarzan. Give us money and you can play as Clayton! Speedstorm, on the other hand, is a kart racing game, which is so typically uncreative and predictable I'm amazed it took them this long. Speedstorm is a pay-to-win kart racer, which in fairness is pretty true to real-life F1, but racing games are just about the worst genre for a pay-to-win scenario to exist in.
Related: Universal Studios Needs Its Own Kingdom Hearts
The thing is I don't mind these games existing. Disney is a massive corporation and these are cheap cash-ins that make money, and all it costs is integrity which, luckily for executives, is free. These games and the Candy Crush or Tetris mobile clones with Elsa's face plastered all over them are fine, I suppose, but they shouldn't be Disney's big ventures into one of the farthest reaching mediums on the planet. I know
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