It turns out tabletop-style role playing and dice made out of pizza toppings are two great tastes that taste great together. At least they are in Betrayal at Club Low, the latest game from Cosmo D, indie gaming’s greatest surrealist.
In Betrayal at Club Low, you have been dispatched to the titular club to rescue a teammate who is in too deep. Before you enter, your fixer, Murial, gives you a pizza delivery uniform and an insulated pizza backpack, and tasks you with infiltrating the club and getting your pal out. To do that, you’ll need to find a way in, make it past laser grids, find a method of exfiltration, and convince the big boss, Mo, to let him go.
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As in Disco Elysium —the most obvious influence on Betrayal at Club Low — there are no combat mechanics. You might get into a fight, but that plays out the same way that every other interaction does: with a roll of the dice. And we need to talk about those dice. As you explore Club Low and the streets and alleyways outside it, you will find pizza-making stations and caches of ingredients. Some of these ingredients are traditional, like pepperoni, while others, like flamingo meat, are for those with a more outre palate. At the stations, you can assemble the ingredients you find into a pizza which — don’t think too hard about this — becomes a die you roll for bonuses in each encounter.
Like I said, it’s surreal, but that’s par for the course for Cosmo D, creator of Off-Peak, a fictional universe that includes four games, Off-Peak, The Norwood Suite, Tales from Off-Peak City Vol. 1, and now, Betrayal at Club Low. His work consistently offers up bizarre sights like sentient, talking buildings that look like
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