For the past several years, pixel and low-poly games have experienced a renaissance in the horror, combining old visual styles with modern tools and techniques to refurbish the genre.
One of the pioneers of this wave has been developer "Airdorf" (real name Mason Smith), creator of the FAITH trilogy series, which first took Itch.io by storm in 2017. Evoking the camp and simplicity of 80s horror movies and early PC games, it told the story of a priest who visits a disturbing house in the woods, seeking to perform an exorcism to free the family within.
Since the game’s initial release, Airdorf has put out a sequel, FAITH: Chapter II, as well as a number of commissioned, browser-based projects, from Attack of the Murder Hornets with Discovery+, to The Wind with IFC Films. The latest, HATCHING, is a collaboration with film distributor IFC Midnight and serves as a playable, Tamagotchi-inspired teaser for the movie of the same name, a Finnish production about a young girl who nurtures a mysterious egg.
Not many game developers bridge the worlds of indie development and advertainment-type games. Airdorf's know-how about the world of interactive horror makes him a great talent for these crossover projects—and he's taking lessons from these games back into the upcoming FAITH: Chapter III. Here's how:
Tell me how this HATCHING project come about--were you approached by the filmmakers to create this teaser or was it something you suggested? Whose idea was it to make a Tamagotchi parody?
I had previously worked with IFC Midnight on a promo game for The Wind (2019) and I guess they liked it so much that they kept me in mind for possible future projects. So it was IFC Midnight, not the director Hanna Bergholm, who approached me for
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