Various developers have spoken out against this year's Global Game Jam (GGJ) list of diversifiers and sponsors which incudes two AI tool websites.
A Polish game developer, Sosowski, took to Twitter/ X to voice his disdain over the latest list of diversifiers at GGJ. "[I] didn't expect [GGJ] to be this tone-deaf," the developer admitted.
Another indie game developer, Rami Ismail, explained on Twitter/ X that while «I understand needing sponsors to run an event that tries to do good, I really do — I get it. This is an incredibly unfortunate example, though, and I'm not sure any amount of income can offset the reputational damage here, especially amidst the student & dev audiences GGJ serves.»
The Global Game Jam is a nonprofit that was set up with the goal of giving indie developers a space in which to create and show off their games and designs. It's a place where many devs can come together to experiment and meet new people in a safe environment.
The diversifiers are also an important part of GGJ as they act as sponsors for the event. «Diversifiers are a great way to add more fun or a challenge to your jam weekend,» the official GGJ website explains. «Sometimes they can be very helpful to limit your scope or refine your ideas. It can help your game stand out from the crowd, and you can choose up to 4 when you submit.» However, the website goes on to explain that these are totally optional additions that you can use and add to your GGJ game alongside the main focus of the theme.
This year devs can use two AI tools in the GGJ. The first is ReadSpeaker, an AI plugin that can add «dynamic runtime voice dialogue, enhance player immersion, and make your games more inclusive,» according to the GGJ website. There is also Leonardo.Ai, a tool that can enhance or generate images and 3D textures using AI.
One of the biggest creators of free indie game assets, Kenny, spoke out against these tools on Twitter/ X: «I think what's the worst about Global Game Jams' questionable
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