Microsoft’s entry-level console Xbox Series S is limiting the potential of new-gen games, a developer at indie studio Bossa Studios has argued.
VFX artist Ian Maclure made the claim on Twitter in response to a comment from veteran games journalist Jeff Gerstmann, who said he thinks the whole ‘Series S is holding back next-gen games’ argument doesn’t hold up.
“Most of these games also come to PC and already have to cover a wide variety of configs,” Gerstmann pointed out.
Maclure, who worked on last year’s Xbox Series X/S and PC game I Am Fish at Bossa, which also develops and publishes the Surgeon Simulator series, responded: “It might sound broken, but the reason you are hearing it a lot right now is because MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped.
“Studios have been through one development cycle where Series S turned out to be an albatross around the neck of production, and now that games are firmly being developed with new consoles in mind, teams do not want to repeat the process,” added Maclure, whose tweets were publicly available earlier today but have since been protected so that only approved followers can see them.
In a series of since-deleted tweets last week, which were initially sparked by the news that Gotham Knights won’t have performance options on consoles and runs at 30 FPS, Rocksteady senior character technical artist Lee Devonald also claimed that trade-offs need to be made because of Xbox Series S.
“I wish gamers understood what 60fps means, in terms of all of the things they *lose* to make the game run that fast,” he said (via Gamerant). “Especially taking into account that we have a current-gen console that’s not much
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