WB Games Montreal’s upcoming superhero action-adventure title, Gotham Knights, is right around the corner, with fans of the Arkhamverse and Batman games in general excited to finally get a game with the iconic Bat Family characters Batgirl, Robin, Red Hood, and Nightwing as the primary protagonists.
However, it seems the game has already caught players for locking the performance of the current-generation exclusive title to 30fps with no option for a higher framerate cap, something that has been the norm for most AAA current-generation console ports.
Since reports of the game being locked to 30fps on PlayStation 5 surfaced online, it has come under some criticism from players.
Recently, a developer from Rocksteady, the studio behind the iconic Batman Arkham games, took to Twitter to express their views on why Gotham Knights being locked to 30fps makes sense, and players demanding the 60fps mode might need to wait for post-launch updates for that to be made possible.
Gotham Knights features some really expensive graphical features such as ray-traced shadows, reflections, and an improved lighting engine that is very heavy on GPU bandwidth, which is very much evident by the game's pretty hefty system requirements on PC, asking for a GTX 1660ti as the minimum GPU requirement.
While GTX 1660ti is a few years old at this point, it is still a powerful mid-range card.
According to Lee Devonald, the ray-traced visuals, 4K resolution target, and the massive open-world, with numerous NPCs inhabiting it, all culminate towards taxing the current-generation console hardware to such a degree that rendering the assets at 60 frames per second becomes borderline impossible, thus a 30fps target becomes mandatory to deliver a smooth gameplay
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