Gotham Knights very recently announced that it will be locked to 30fps on current-generation consoles with no option for a "Performance mode." This is usually the norm for most AAA titles releasing on the PlayStation 5 and Xbox Series consoles.
The announcement about the upcoming superhero action-adventure game from WB Games Montreal was immediately met with polarizing reactions from players, who took to Twitter to express their views on the matter.
Once the situation caught some traction, a developer from Rocksteady, the development studio behind the iconic Batman Arkham games chimed in as well. He expressed his take on the whole debacle and why he thinks the 30fps lock will be implemented by Gotham Knights.
Fans did not take kindly to the statements made by the developer, which they felt were nothing more than an excuse for lazy development. They believe this is given further credence since most AAA titles on PlayStation 5 and Xbox Series X|S offer players an option for 60fps performance mode.
This is true despite the fact that they feature the same graphical features and resolution targets.
In his Twitter thread, Lee Devonald, a character technical artist at Rocksteady, stated that the current-generation console hardware has limitations that hinder performance drastically.
On top of that, the modern visual features such as ray-traced reflections, global illumination, and a resolution target of 4K massively tax hardware. This leaves very little legroom for performance optimization without drastically scaling back visual fidelity.
While the developer was right to point out some visual features come with a significant impact on performance, most games do offer a separate mode on current-generation consoles. These usually
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