I grew up terrified of Tim Burton’s Mars Attacks. The wide-eyed, gibberish spouting aliens put a fear in me that has never once subsided. They’re so freaky and otherworldly, killing without remorse even though they clearly exist to be made fun of. Having the chance to reverse that conflict and cause chaos as the martian menace that haunted me was weirdly sobering as a kid, and why Destroy All Humans still has a special place in my heart. It’s fun, campy, ridiculous, so aware of what it wants to be.
Pandemic’s open world alien adventure arrived on PS2 and Xbox back in 2005 and immediately became a flagship series, albeit one that would crash and burn after the second entry as its original developer moved onto bigger and better things before closing its own doors. But nostalgia is a powerful thing, so obviously Crypto and company were given the remaster treatment courtesy of Black Forest Games. It was a faithful yet comprehensive revival, not wanting to change too much but also adjusting controls and visuals, so it fit comfortably on modern hardware. I kinda dug it, and now the sequel is on the way.
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Destroy All Humans 2 continues to walk the satirical path occupied by its predecessor, with Crypto and Orthopox now partying it up in the 1970s after overthrowing the US government and ruling the United States from the inside. The opening cutscene depicts the bumbling president as a clear Donald Trump parody before our heroes’ mothership is blown out of orbit by the Soviet Union, leaving its remnants to rain down upon the San Francisco suburbs below where our protagonist is partying it up with stereotypical hippies and undesirables.
Those who played the
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