Destiny 2 is a game that's all about loot, and as in similar titles, that means for any guns and armor you find and want to keep, there are tens of others that you don't. With the upcoming Witch Queen expansion, players should see fewer useless «Rare» gear drops that are usually immediately trashed for upgrade components, which means you should spend a little less time looking at menus and managing inventory come February 22.
Bungie announced the change to how Rare gear drops will work in a This Week At Bungie blog post. Those drops, which are colored blue, will no longer come as rewards from playlist activities such as Strikes and Gambit and Crucible matches once you've reached the game's Soft Power level cap. Instead, drops will either be Legendary (purple) gear--which players actually keep--or a batch of Legendary Shards, which are used with the weapon infusion system in order to raise the power stats on pieces of gear you want to use long-term.
In the TWAB, Bungie wrote that this should help keep players from having to quit out of playlist activities in order to make trips back to the Tower to clear their mailboxes, where gear players can't hold in their character inventories is sent (and eventually, when the mailbox is full, automatically deleted). Blue drops will still be part of the game, however--they'll come from enemies you kill in activities out in the world. But playlist activities should be blessedly free of blue rewards dropping from end-of-mission chests or cropping up from a completed Crucible match.
Blue drops are still an essential part of leveling in Destiny 2, but the problem is that once players hit the Power level Soft cap, only «Powerful» Legendary gear can advance their level higher. At that
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