This review will be extremely difficult for me to write because I am currently in a moderate amount of pain. My hands are aching from instinctively squeezing my controller too hard while playing Destiny 2‘s latest expansion, The Witch Queen. My eyes sting from staring at my television screen for hours on end. My head is swirling as I barely got any sleep since I stayed up until four in the morning in order to beat the campaign on Legendary mode.
And folks, I would do it all again in a heartbeat.
Destiny 2: The Witch Queen feels like the culmination of years of hard work and worldbuilding finally paying off. After completing the campaign on Legendary mode and doing a plethora of other activities, I felt like I finally played what Bungie envisioned Destiny was when this whole series started. This is the best Destiny 2 has ever been, but it’s still a daunting entry point for new players.
The Witch Queen is the latest expansion for Destiny 2 and one that kicks off this year’s major content updates. This expansion brings in a new campaign for guardians to sink their teeth into, a new zone to explore, an updated Void subclass, and a whole new weapon-crafting system. This expansion spoils players with a myriad of things to do, and the majority of it is an absolute blast to play.
The main draw of this expansion is the story campaign, something that seems obvious at a glance but is actually really significant for Destiny 2. Looking at Beyond Light, Destiny 2’s previous expansion, its campaign felt self-contained and disposable. Once Eramis was defeated and Stasis was mastered, every guardian lost interest in Europa and focused on other activities. That’s not the case here. Not since Forsaken and the Taken King has a Destiny
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