The Solstice event is here in Destiny 2, bringing a summertime celebration to the game that has unique rewards for players to earn and a new "event card" system to dish out rewards. Solstice also comes with a new gun for players to earn called Something New, which features a trait you can't get on any other weapon. As with many new things to pop into Bungie's expansive MMO, however, Something New is not behaving exactly as it seems to have been intended, with a bug working in players' favor.
Something New is a hand cannon--in Destiny parlance, a big revolver--that features a specific new trait called «Dreamwork.» The new trait encourages you to work together with your teammate by giving you a reward for «assists,» or enemies killed by your teammates that you also shot. When a teammate kills an enemy you shot with Something New, Dreamwork is supposed to add ammunition to the gun's magazine from your ammo reserves automatically, allowing you to keep shooting without stopping to reload. The interesting thing is that the Dreamwork trait can put more bullets into your gun than the magazine would normally hold, potentially giving you an overloaded weapon. If the magazine holds seven rounds when you reload it normally, for instance, successfully using Dreamwork might load 11 rounds into the magazine.
The thing is, the Dreamwork trait is working with other guns, not just Something New. As the Twitter account Destiny Bulletin pointed out, if you shoot an enemy with Something New, then quickly switch to another gun before your teammate kills that enemy, the other gun will get the overload bonus from the trait. That means you can overload weapons that are absolutely supposed to have their magazines capped at a certain number--for
Read more on gamespot.com