Destiny 2's yearly expansions are often a time for Bungie to reflect on what changes to bring forward to improve the state of things, be it by balancing elements in the game's sandbox or refreshing existing systems that have gradually become outdated. The Witch Queen too was a great opportunity to do so, andDestiny 2 got its first new weapon archetype since Forsaken, a weapon crafting system, changes to Gambit, and a myriad of other tweaks. Although Bungie has been getting better at communicating things with players on social media or through more accurate patch notes than in the past, Strange Coins drops were changed without a single note about it.
Strange Coins used to drop anywhere inDestiny 2's playlist activities in the middle of Season of the Lost, which is when the 30th Anniversary Pack was released. This held through for the remainder of the Season, and players enjoyed this way of obtaining this Dares of Eternity currency because it allowed them to complete other tasks for more gear and bounties, and then go back to Xur's game show-like activity when needed. However, with The Witch Queen, Strange Coins stopped dropping from any game mode in Destiny 2 other than Dares of Eternity itself, which is a rather odd change that makes this activity self-contained.
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The fact that Strange Coins used to drop anywhere in the game before The Witch Queen was a good thing because players could do anything before jumping into Dares of Eternity, as they would have enough Coins to grab a Starhorse bounty or two, complete them, and get more loot. On the other hand, it had the potential of being bad since Destiny 2 players could simply forget about Dares of Eternity except for when they
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