Destiny 2’s weapons are definitely something that sets it apart from other shooters. There are hand cannons, machine guns, sidearms, bows, fusion rifles, swords, rocket launchers and more, each coming with different variants that use either primary, special, or heavy ammo. With so many weapons to choose from, it becomes really difficult for players to be able to use all of them, considering most end up using the ones that are part of the ‘current meta’. Unfortunately, this has completely sidelined machine guns, and Bungie needs to do something about it.
All the activities in Destiny 2 can be broadly categorized as either PvP or PvE activities, except for Gambit which is a PvPvE mode. The loadouts that Guardians equip change based on what they are playing. However, across PvP and PvE game modes, there is hardly any place where you will find yourself, or your opponents, using a machine gun.
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In PvP modes like Control or Trials of Osiris, one can still find some use for a machine gun if the stats and perks on the weapon are good. However, you still need to land multiple shots with precision to get any kills. On the contrary, if you use any other heavy weapon, like linear fusion rifles or grenade launchers, it is almost always a one hit kill. Here, rocket launchers are in a league of their own considering they also deal AOE damage and are capable of wiping multiple enemies. Despite exotic machine guns like Xenophage and Grand Overture, which basically fire mini rockets, they still require you to hit opponents accurately enough to get a kill. Moreover, they also take up an exotic slot, so your primary and special ammo weapon options are limited.
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