Ever since Godzilla’s disappointing 2014 PS4 appearance, I’ve known exactly what I wanted in a new game featuring the King of Monsters. I looked around for the exact type of game I was thinking of, going back to my childhood with the Destroy All Monsters series and even venturing into mobile territory with Godzilla Destruction. All I was asking for and dreaming of was a game that entailed controlling a kaiju, stomping through a city, and fighting other kaiju beat ’em up-style. Is that so much to ask?
My hunger came back tenfold recently thanks to what feels like a resurgence of the kaiju genre in the cinematic world. Now, WayForward and 13AM Games’ Dawn of the Monsters finally delivers on my video game fantasies, giving Godzilla, Ultraman, kaiju, tokusatsu, and even mecha fans a game made just for them.
Dawn of the Monsters is easy to explain: Select a giant, venture through different cities, and defeat kaiju while progressing through a story. But it isn’t nearly as basic as it sounds at first glance. It’s evident that 13AM Games put a ton of love into the title. It just screams “by kaiju fans for kaiju fans,” which instantly made me fall head over heels.
From color palette references to the fact that you can make kaiju roar and strike fear in enemies, there are so many little Easter eggs all over the game that give me an indescribable feeling as a fan. It takes me back to a time as a kid when my dad was constantly showing me Japanese films and anime that blew my mind. They featured giant battles over the fate of humanity fought by unstoppable forces of nature or a lone hero piloting a government tax-paid mech. The idea that a new IP could give me that sort of nostalgia is a dream come true, and I get the sense that many
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