The typical golf video game has six or seven courses and well over 100 holes. In Cursed to Golf? There’s just one course with 18 holes. And struggling to get out of a sand trap won’t result in a bogey as much as your eternal damnation.
This is not a typical golf video game. It is the most punishing and creative twist on the golf formula I’ve ever played. And I still haven’t finished those 18 holes.
While Cursed to Golf has core similarities with the traditional game of golf (hit a ball with a stick until you get it in a hole), it quickly deviates from that model in wild ways.
Here, you have a limited amount of strokes to complete each hole. Run out of strokes and you’re dead. Literally. You get sucked into a portal and you have to start back from hole one. The typical hole in Cursed to Golf might take 20 or more strokes to complete, but you’ll start out with far fewer than that. You’ll have to earn more strokes by smashing statues scattered around each course, which might add two or even four more life-giving strokes to your reserves.
You also have an array of consumable cards to give you an edge. The simplest one is a mulligan, letting you retake a shot without dwindling your stroke total. But they get stranger from there. One card splits your ball in three at the press of a button, letting you pick from one of the three balls to take your next shot. Another stops time at any moment you choose, causing your ball to freeze in place and then fall straight down, potentially saving you from a hazard. There are dozens of these cards, and knowing when to use them to make the most out of a situation is crucial. You could, for example, use a mulligan after going out of your way to smash a stroke statue, giving you the benefit
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