Studio MDHR has spent a long time making ’s DLC, a development cycle that rivals that of a full game. Even though team size differs greatly, Santa Monica Studio will likely have spent as long developing. Waiting four years for an expansion seems like a lot, especially for one this lean, but it was time well spent, as has some of the best morsels in this newly completed meal.
adds one more island to the game, one full of seven standard fights and a unique boss gauntlet that only relies solely on parries. And like the base game, these boss encounters are multilayered and only get better the more they are analyzed.
The game’s vibrant 1930s-esque art style is immediately grabbing for its uniqueness, even five years after its original release. There’s still nothing like it. It’s even better in motion since that is where Studio MDHR’s incredibly fluid animation is able to shine. Characters move in exaggerated fashions in a way that not only foreshadows their attacks but also gives them plenty of personality and perfectly captures their cartoonish roots.
The enemy designs themselves are entertainingly inventive, too, and not repeats of past ideas and only completely original creations. There probably aren’t any other games where a cow wearing a saloon turns itself into a galloping sausage or a rocky mountain mine that is actually a huge gnome that plays with hand puppets. The actual battles against them are also almost perfectly honed and seem daunting at first, yet are tuned well enough to where players naturally get better after enough practice to earn that satisfying knockout.
All of that is also true of the original game, but does it all a bit better than that base it is attached to. Bosses are more intricate, often
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