Silt is an underwater puzzle-adventure game coming from the minds at Spiral Circus. The indie title boasts horror elements, a monochromatic art style and a haunting soundtrack. The player character is a deep-sea diver, exploring underwater with diverse marine life.
I recently had the opportunity to engage with Tom Mead, Art Director of Silt, regarding the game's developmental journey, bringing their imagination to the screen, the reaction from players, and more. Nick Dymond, the sound designer of the project, chimed in, explaining how they created the unique soundtrack of Silt.
Tom - Silt is a surreal underwater exploration game set in a deep dark abyss. You play as a diver who can control the creatures of the deep to their advantage. Along the way, you solve strange undersea puzzles, steal the eyes of great goliaths and traverse ever deeper into the darkness.
Tom - Challenging but in the end very rewarding, we have certainly learnt a lot in the past few years! I was a Fine Artist/Illustrator previously and Dom, the co-founder of Spiral Circus, was a research scientist and bee specialist!
So it’s been a massive undertaking, but frankly for both of us it's absolutely life-changing and we wouldn’t change a thing. We would both be very happy if we were able to continue pushing our creative boundaries to create more games in the future.
Tom - The experience was immensely exciting. To see my characters animated was a daily joy for me and the novelty of that didn’t wear off for a while. I also had to get used to working with a team as, previously, I worked alone, so that was a challenge in itself. Fortunately, everyone we work with is fantastic and very professional, so that was a breeze.
As for inspiration, I have always drawn my
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