Project Sirius, the Witcher game in development at The Molasses Flood, is a different from previous entries in the series, aimed more at "broader demographics" rather than "hardcore" RPG fans.
The Molasses Flood was once an indie studio known for survival titles like the single-player The Flame in the Flood and the co-op Drake Hollow. The official description of Project Sirius suggests that it will offer "multiplayer gameplay on top of a single-player experience including a campaign with quests and a story," and job listings have suggested it will combine hand-crafted and procedural elements for its world.
In a Q&A (opens in new tab) after yesterday's financial report, business development SVP Michał Nowakowski said "I can definitely say Project Sirius is not a mobile game. When we were talking about it, I think we actually were talking about broader demographics, which means we want to reach to people that we were not necessarily efficiently reaching through the Witcher games that we've been making so far. So imagine people who maybe watched the TV show but are not necessarily into playing very dark-themed, hardcore RPG games. So this is more the kind of thinking behind that."
Later in the call, Nowakowski contrasted Sirius against Project Polaris, which is similar to previous Witcher games and "a continuation of the core series. Project Sirius is the one reaching out to broader demographics - to people who are interested in the franchise and IP, but are not necessarily into playing the hardcore role-playing games like The Witcher series we've presented so far."
But Nowakowski says you shouldn't think of Sirius as a smaller game - but while he calls Project Canis Majoris a "triple-A, standalone project," he simply
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