One of the principles of the metaverse as we currently understand it is that it’s a social space. It’s intended to be a world where we can all socialize regardless of where we are in the physical world. But how are game makers actually going to create such a space? We hosted a panel on the topic at this year’s GamesBeat and Facebook Gaming event, Into the Metaverse 2.
Matthew Ball, managing partner at EpyllionCo, moderated the discussions. He spoke with Anna Sweet and Tanya Watson, CEO and President of Bad Robot Games, respectively. They spoke about the metaverse and VR and how those change the
Sweet noted one of the ways Bad Robot is uniquely placed to build a universe that is designed to be cross-medium from the beginning. “If you could go back in time to when a universe like Game of Thrones or Westworld — any of these epic, expansive universes was being created in its earliest stages. If you had all of these storytellers who are good at telling their stories in different mediums in that room, you could just imagine this rich universe that’s deeply connected and interesting that you can explore infinitely.”
Both panelists said that stories transcending a specific medium was a major goal of Bad Robot. Watson said, “When we talk about metaverse, this ultimate utopia of being able to exist anywhere, to feel anything, to have any experience that can be created by games, plus the great fields of the entertainment industry … that’s where we all hope we are in ten years.”
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Ball mentioned that staffing will present different challenges when game developers are creating cross-medium experiences. Sweet said it was important for those telling the
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