Gaming still has a lot of baggage when it comes to femininity. The medium that largely focused on an audience of straight white men for its early decades has become one of the most diverse forms of media in the world. Such progress has different ethnicities, sexualities, and genders welcomed into the fold as the toxic echo chamber becomes more tolerable.
Things are changing, and we’re forced to confront long-standing issues before we can justify moving forward. Rampant sexualisation, thinly-veiled racism, and fear that supporting more inclusive audiences will see games reduced to political objects are all things we’re still grappling with. Progress is being made, but slowly, and not without forces holding us back. I don’t think this will change, at least not for a long time, but the steps being taken by games like Guilty Gear Strive give me hope for the future. More specifically, characters like Bridget.
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Guilty Gear Strive confirmed earlier this week that series veteran Bridget is transgender. This had been part of a complex headcanon for years, but the continued use of masculine pronouns and the narrative’s unwillingness to explore this aspect of her character meant nothing was ever satisfactorily confirmed in the canon. Raised in an English village, Bridget was brought up as a girl due to a local superstition that twins born of the same gender were bad luck, but has remained in ‘girl mode’ well into adulthood.
Her parents believed this superstition, so she came to wear feminine clothes, use she/her pronouns, and presented herself as a cis women. However, the audience (and several other characters) knew she was born male, and she was referred
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