The community response to Borderlands 3 was interesting, as the game was equally celebrated and criticized among fans. While Borderlands 3’s post-launch support received plenty of praise overall, the lack of dedicated raid bosses frustrated many. Likewise, while the game’s shooting and looting was smoother than ever, its quality-of-life upgrades could not compensate for what many viewed as lackluster storytelling.
One aspect of Borderlands 3 that contributed to its disappointing narrative was its cutscenes. The game’s cinematic were not only strange from a technical perspective, but they felt awkward due to the Vault Hunter’s placement (or lack thereof) within them. With these scenes detracting from major moments instead of elevating them, they are one area that Gearbox should play close attention to in the eventual sequel.
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When viewing just about any cutscene in Borderlands 3, players should be able to notice a few technical problems that make the cinematics stand out from those seen in other games. Pacing and dialogue is strange, as are some angles used to show off the character models. The animations of the characters are also stiff at times, taking the intensity out of moments like the fight between Lilith and the Calypsos in the game’s opening act.
Perhaps the strangest thing about the game’s cutscenes is the lack of music accompanying some of them. Maya’s controversial death, for example, feels particularly odd. Players only hear the characters talking and the sound effects tied to the various Siren abilities being used. When Troy eventually kills Maya, this quietness stands out even more, and it likely contributes to the
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