When it comes to dark fantasy, it’s hard to argue FromSoftware’s merits. Demon’s Souls, Dark Souls,Bloodborne, and Elden Ring all take the genre and put a powerful, unique spin on it. Of these, though, the one that stands out the most isBloodborne. Its gothic Victorian aesthetic ensures that it is almost entirely different visually, but there are other deviations.
For example, in comparison to the other games, it has the saddest endings (generally speaking) in the franchise. Whereas Elden Ring ends on the equivalent of killing God, two of Bloodborne’s endings are ultimately about two people trying to save each other from suffering, and dealing with the unintended consequences.
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There are three endings players can achieve in Bloodborne. After defeating Mergo’s Wet Nurse, players can return to the Hunter’s Dream and the doll will tell them that Gehrman wants to talk to them. Under the Great Tree—a predecessor to Elden Ring’s Erdtree in a way—Gehrman will offer players a way out of the Dream.
If players choose to submit, Gehrman will strike them with the Burial Blade and they will leave the Dream. They’ll find themselves in a world where the sun rises. The long night is over, and the Hunter is done—metaphorically speaking, of course, as Bloodborne throws the player right into New Game Plus. It’s worth noting how big of a sacrifice this is for Gehrman.
Gehrman has been trapped in the dream by the Moon Presence for a long time, and some dialogue when he is asleep shows his pain. He begs for someone to come and free him. He still believes someone will return with a Great One baby to replace the Moon Presence’s lost one and free him from the dream. But the Hunter’s Dream is
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