Despite being played from the same perspective, BioShock is far from a typical first-person shooter. A gun at the player's hip and enemies littered around the level doesn't mean that the game is in any way similar to the likes of Battlefield, Call of Duty, or Wolfenstein, and Irrational Games' crowning achievement has always wielded a different approach to combat. The gorgeous setting of Rapture lends itself beautifully to narrative depth, which seeps into the gameplay, as plasmids making for much of the strategy required to clear the room. BioShock 4 is confirmed to be in development, so all eyes will be on how it will change that formula.
BioShock is clearly in a state of change, as there has been no new offerings since Burial at Sea in late 2013. With new developer Cloud Chamber taking on the huge task of following up what is one of gaming's best trilogies, it has to separate itself from what has come before. The influence of BioShock is clearly felt in games like Prey and We Happy Few, but all these years later the success of the series may be a source of its downfall. To escape the huge shadow of its predecessors, BioShock 4 needs to push the boat out and try something new with its combat.
Bioshock 4 Could Be Revealed This Summer
Despite Vigors and Salt replacing Plasmids and Eve, BioShock Infinite couldn't replicate what made the original so beloved. The story is great and its conclusion is iconic, but there was something missing in the eyes of some fans. The dense, unsettling walls of Rapture are replaced with the euphoric, dream-like setting of Columbia, which turns out to be far from what initially meets the eye. The tone lacked any sense of horror, and with the levels being more open and less claustrophobic than
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