Wolverine is one of the playable characters in Marvel’s Midnight Suns. The adamantium-infused warrior is an excellent tank hero who can absorb significant amounts of damage while regenerating his health afterward.
Wolverine possesses a unique passive ability known as Healing Factor. It can be upgraded to Healing Factor II from the Friendship system, allowing the character to recover 44 HP whenever he redraws a card.
Despite his extraordinary regenerative powers, Wolverine can be KO’d quite quickly if players do not strategize and give him time to heal.
This article takes a look at some of the best cards for Wolverine in Marvel’s Midnight Suns.
Note: This article is subjective and solely reflects the opinions of the writer
Rapid Healing immediately restores 88 HP to Wolverine when used. It uses Cure to cleanse all negative status effects. This epic card generates 2 Heroism and is usable only when Wolverine cannot act.
Rapid Healing can be evolved to Rapid Healing+ by exchanging two duplicates with Skill Essence at the Yard. The upgraded card restores 132 health.
Berserk will allow Wolverine to draw two additional cards. It will then give all his cards the Lifesteal effect until the end of the round. The common card will generate 2 Heroism when used.
Berserk can be upgraded to Berserk+ by exchanging two duplicates and Skill Essence at the Yard. This upgrade allows Wolverine to draw three cards instead of two.
Eviscerate is a common card for Wolverine. It costs 2 Heroism and deals 17 damage to enemies with Chain attached to it, meaning players can chain attacks against up to four enemies in one turn. Additionally, the card adds the Taunt status effect on enemies, forcing them to attack Wolverine only.
Eviscerate can be upgraded to
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