is the latest adventure book for , featuring 13 incredible heists for players to sink their teeth into. From liberating a specific item to saving a town from certain destruction, there is a wonderful amount of variety to the heists. gives players a chance to really stretch their creative muscles and come up with plans for the variety of scenarios they will face.
The heists found in ’s range from level one right through to 11 and are designed to fit nicely into any campaign already running. The heist adventures work brilliantly as one-shots but can also be tied together to create their own caper-themed campaign. With 13 adventures to choose from, players are spoilt for choice, but five heists really stand out from the rest and should definitely be at the top of any DMs list.
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A great place to start is the level three adventure titled, which has one of the more interesting concepts in. For this heist, players are tasked with retrieving The Celestial Codex, a powerful magical book that has been taken by a wealthy academic named Markos Delphi. While this sounds simple enough, Markos has lost his way and is attempting to summon a terrible creature from ’ mysterious Far Realm.
In this heist, players will have to infiltrate the Delphi estate and find The Celestial Codex before Markos can unleash this terrible evil into the world. Along the way, the team will have to deal with horrors Markos has summoned so far. is a horror twist on the classic heist but has many instances of body horror throughout the adventure. DMs should make sure to check in with their players before and during this creepy heist.
The level seven adventure is a good old-fashioned heist
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