Back in 2018, Belgium become one of the first countries to rule that loot boxes are a form of gambling. Due to this, they were automatically banned from video games. However, it now appears that this ruling was ineffective, with loot boxes still appearing in 82 percent of top mobile games.
This news comes from loot box researcher Leon Y. Xiao, who has found that the most successful mobile game developers are ignoring the ban. Xiao's report states that the ban simply gave consumers a "false sense of security", and needs addressing if the law is to be enforced as intended.
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"Loot boxes remained widely available amongst the 100 highest-grossing iPhone games in Belgium", reads the report (thanks, Gamesindustry.biz). "82 percent continued to generate revenue through a randomised monetisation method, as did 80.2 percent of games rated suitable for young people aged 12+."
Coming to the conclusion that the ban has "not been effectively enforced", the study also speaks of the negative side effects of its failed implementation. For example, it means that companies that do comply with regulations are essentially punished for doing so, making less revenue than publishers who have circumvented the rules.
As a result of this, Xiao suggests that regulators change their strategy, writing: "The complete elimination of the loot box mechanic from a country is not practically achievable." He also draws attention to the fact that the ban was only ever part of existing gambling legislation, with no specific law set aside for loot boxes. This makes it impossible for game companies to be awarded a licence to implement them legally.
On top of this, despite threats to the
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