Sony dropped a quick reference to its upcoming virtual reality headset back at CES. That’s kind of what Sony does at the show most years – offer a bunch of nuggets about upcoming products, without providing much in the way of details. And hey, if you’ve got something exciting up your sleeve, might as tease it out a bit.
Today, the official PlayStation blog took the next step, revealing a bit more with the product. It’s one of those sorts of hardware reveals where a company talks about things like rounded corners vents and how it was inspired to come to all these sorts of design decisions. The main thing, being, however, that we’re finally getting a good look at the thing.
Sony describes the design language as, in a word, “orb.” It’s an orb designed to match the orby design of the orbily design n VR2 Sense controller orbs. It’s orbs all the way down, folks. Makes sense. Round is a good shape to settle on for the human hand and heads. Sony adds: “The circular orb shape represents the 360-degree view that players feel when they enter the virtual reality world.” Orbastic.
Comfort’s really the key here, because you’re going to be wearing this thing for a long time. That includes new integrated vents and tweaks to the adjustment dials, adding more options for focal lengths. The system sports a new motor for tactile feedback and a slimmer profile, overall. The weight balance and adjustable headband should prove familiar to PSVR gen. one users. Ditto for the headphone jack placement.
Image Credits: Sony
“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows
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