Bayonetta 3 is chaos made flesh, or at least made hair. I played both previous games around their release and nothing else has quite scratched that frantic, subversive, entirely unpredictable itch. Like many players who will be jumping into Bayonetta’s third adventure when it launches on October 28, my knowledge of the series is scrambled and faded. I plan to read up on narrative beats I’ve forgotten ahead of the full review, but for this bite-sized preview, I’m relying entirely on vague memories and vibes.
If you’re in my position, you won’t be disappointed. Characters often emerge with a dramatic flair and a couple of times I wondered if I’d seen them before or if they were new, but mostly Bayonetta 3 is happy to have you along for the ride. I can’t touch on the narrative too much at this stage, and have not played enough in any case to offer a full assessment, but I’ve never felt like the game has led me astray or relied too heavily on existing knowledge for it to make sense.
Related: After All These Years, Bayonetta 3 Is Right On Time
With restrictions on which chapters I can highlight and a reluctance to dive into the plot, the best place to start with Bayonetta 3 is the combat. Perhaps that was always the case - I don’t get the sense people are reading for the articles. Combat is just as chaotic as ever, and initially seems overwhelming as you mash buttons and struggle to work out what combos work best and how to summon demons to fight alongside you.
In time though, you’ll learn how to approach each enemy and the strengths of Gomorrah and Madama Butterfly, the demons at your disposal. Bayonetta dances near naked in a pool of blood when summoning these demons, and it’s great to see the game embrace its own
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