Every few months, someone points out that videogame lamps use real electricity, and another round of people go "huh, I guess that's true, isn't it?" It shouldn't be a surprising observation, because of course displaying 3D light sources requires electricity (with caveats(opens in new tab)), and yet there's an eeriness to the idea. It's slightly strange when virtual worlds seem to cross into the physical world like that. I don't know if there's a term for the phenomenon, so I'll call it «glure,» which stands for «game lamps use real electricity.» (Be glad I didn't go with «ludolūcēs consonance.»)
Battlefield 2042's second season introduces another common glure effect. The culprit is another light source: concussion grenades. Like similar grenades in other games (stun grenades, flashbangs, etc), they turn the screen white to simulate exposure to a bright flash. What makes it a glure is that the brightness of the white screen can over-stimulate the actual player's eyes, causing the virtual flashbang to act like a real flashbang, albeit an extremely weak one. (All you need to know about the real deal is that their brightness is measured in «megacandelas.»)
Most things are weak compared to tactical assault weapons, though. A white screen can sting anyone who's playing in a dark room, and sensitivity to light varies. Bright lights can also trigger migraines. For those reasons and I'm sure more, DICE also added a setting to Battlefield 2042's accessibility menu which lets you change the concussion grenades' white light to a black field. It's dark mode for flashbangs, basically. You can see the setting in action in the clip above.
I like it. The whole «videogame lamps use real electricity» thing is hard to avoid, but otherwise,
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