Forget Queen Elizabeth, Square Enix has just announced a far more pressing funeral to take place in the coming months. Babylon’s Fall, after a disastrous launch and lack of support from PlatinumGames, will close its doors on February 27, 2023. While this precise day will mark the demise of this doomed live-service disaster, I have a feeling it’s been dead for quite some time. On arrival it was met with zero fanfare, thrown out into the world to fend for itself.
For months it was held up by a single player, meaning it was impossible to enter dungeons with fellow warriors or make any form of worthwhile progress. PlatinumGames promised that it would continue to improve the experience and deliver updates, but when nobody is waiting for them there is absolutely no point. As expected, they’ve called it quits and will bring the curtain down on Babylon’s Fall in due time. I hope its failure is a harsh lesson in hubris for Square Enix, and how misguided the entire project was from the very start. Nobody asked for it, nobody wanted it, and nobody will care when it’s gone. What a waste of potential.
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First revealed at E3 2018, there was a genuine curiosity surrounding Babylon’s Fall ahead of its release. Its watercolour aesthetic was unusually charming, and the act of battling enemies to ascend an increasingly challenging tower held definite appeal given the studio’s talent for character action experiences. Scalebound was sadly cancelled, but would have provided the knowledge to create seamless co-op gameplay with little compromise. Unfortunately, at this moment in time we were painfully ignorant of its live service ambitions and how it would be nothing
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