Like much of the game, especially the non-voice acted dialogue and the flight sections, the opening scene is disorienting, rather than immediately impactful.
After the intense action of the opening scene, in which the player is shown how to move and attack, next comes the introduction to the characters. A lot of it.
It seems that the female protagonist, Achtli, actually, is designed as an attempt to subvert the heroine tropes. The player sees that the Achtli has the appearance and temperament of a complete bad-ass from the outset.
However, the narrative reveals her to have vulnerabilities too.
The beginning of the plot, as it was not voice acted, felt like a chore. These first sections of the game will have most players itching to skip the dialogue and get their teeth straight into gameplay proper.
However, generally, the dialogue is well written and mostly necessary for establishing character, plot and introducing you to the world.
The world is designed with a fascinating concept in mind; What if the Aztec empire had been a dominant culture and survived today?
However, while people and vehicles move around the city of Tenochtitlán, giving it a sense of life, the appearance is the only thing that is unique about it. It doesn’t feel like such an alien or unique culture compared to any towns or cities of today.
There are many attempts to include the Aztec words within the language of the dialogue. However, this is a drop in the ocean compared to the attempts that could have been made to make this feel like a modern authentic Aztec empire.
This is a visually basic game. Aztec Forgotten Gods looks to be designed for a younger audience, with all its basic textures and appealingly bright colours. And the palette is very
Read more on pczone.co.uk