In the months leading up to the release of Marvel's Avengers, many Marvel fans theorized that the game would kick off a connected universe of games similar to the structure of the MCU. When the game's launch did little to assuage players' worries about its execution, the possibility of such a universe forming was seemingly shelved. In the end, rather than becoming the foundation for a new universe, Marvel's Avengers proved why attempting to create one is so risky.
Marvel's Avengers is a live-service action-adventure game that, as the title suggests, puts players in the shoes of Earth's Mightiest Heroes as they battle all manner of foes. Despite the fantastic implications of its premise, many felt that the game underdelivered on its promise. Since its release, a number of controversies have plagued Marvel's Avengers, including its «appreciation» of arbitrary numbers that pervades the gear and skill systems, the stiffness of its combat, and the lack of depth in its semi-open worlds. The abilities and powers of its ensemble cast were inconsistently implemented, and they rarely reached the heights of other games in the genre, such as the Arkham series and Marvel's Spider-Man, when it came to fully realizing the potential of its protagonists. Marvel's Avengers has performed poorly thus far, and its rocky reception serves as a cautionary tale for future Marvel games.
Related: Midnight Suns Has The Same Spider-Man Problem As Marvel's Avengers
While the concept of a connected Marvel game universe sounds exciting, the mixed success of Marvel's Avengers has shown why Marvel games aren't connected like the MCU: building a universe isn't as simple as the MCU made it seem. The MCU has been driven by a relatively consistent creative
Read more on screenrant.com