Freaky sci-fi shooter Atomic Heart has often been as mysterious as the Soviet research base-cum-house of robot horrors it takes place in. It looks like the four-year wait for answers will end this year, though: a new story trailer ends with confirmation of a 2022 launch, apparently in a month ending in “ber”. As in, “#######ber” literally pops up on screen. There’s your release window, puzzle fans.
This does at least narrow Atomic Heart’s release date to the final four months of the year. And in the meantime, there’s plenty of weirdness to pick apart in the trailer: moustachioed androids, giant drill worms, a flying city, and that pyromaniac nan from the E3 2022 trailer. Not to mention some fresh looks at Atomic Heart’s combat, which blends axes and AK-47s with the the superpowers of "the Glove". Here it be, and there’s also an original Russian version if you’d prefer less questionable lip syncing.
Despite the Glove's proximity to BioShock's Plasmids, word from developers Mundfish is that this won't be a retread of immersive sims past. We posted some questions to the dev team at large, digging up more info on Atomic Heart’s trailblazer ambitions, the source of all that perverted Russian science, and the challenges and importance of the game’s ambitious visual design.
RPS: You've spoken about how you want to create a game that stands alongside titles such as Bioshock, Fallout and Doom. What is it about those games that has stood the test of time for you, and how does Atomic Heart build on those ideas, lessons and philosophies?
Mundfish: First and foremost, these are truly exceptional, generation-defining games. The games that make you take a vacation to fully immerse yourself in their worlds. There are not so
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