After a month of Atomic Heart coverage as part of IGN First, we still had plenty of things we wanted to know about the upcoming shooter. So, we asked game director Robert Bagratuni just a few of the many questions we still have and learned plenty of interesting new details.
Mundfish says that “every game needs balance, and Atomic Heart is no exception. We meticulously crafted each weapon so that it behaves uniquely in combat and is necessary for its way. Yes, melee helps to save ammo, because there are a lot of enemies, and it's unlikely you'll always have enough ammo to take them all out. That is why we have a special mechanic that allows us to accumulate energy in close combat, and later it can be used for shooting with special energy weapons.”
Many upgraded melee weapons also have special attacks that give you advantages range weapons could never do. The key is to combine weapon types and tactics because in some fights you have to deal with many types of enemies at once.
Atomic Heart has three difficulty options as Bagratuni details: “Like most games, Atomic Heart has a story, medium, and hard difficulty levels. For those who want to focus on the story, for those who want to get through the game the way it was intended, and for those who are not afraid of anything in that world and have strong nerves. The difficulty level won't affect the story, so it's up to the player to relax in battles or work up a sweat.”
There are many more abilities available in Atomic Heart. Among them is the polymer bomb skill that allows you to cover enemies with a polymer substance that is very reactive to lighting, freeze, and fire. Director Robert Bagratuni says “you cover your opponents with polymer and then electrify them with a taser, they
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