As Dusk Falls — a choice-based narrative experience, out Tuesday on PC, Xbox One, and Xbox Series S/X — comes from newly-formed developer Interior Night. Even though fresh on the block, the team behind Interior Night has been responsible for gems like Heavy Rain and Beyond: Two Souls in the past. Expectations were high for this game, and I'm here to tell you it does not disappoint. The excellent narrative of As Dusk Falls quickly sucks you into a crime drama akin to Breaking Bad and Fargo. Plus, its branching storyline will make you keep coming back in search of the best possible outcome for the characters that will grow on you, even if they don't give good first impressions.
Before we delve further, I would like to confess that I am not particularly a fan of choice-based narrative games. I also had reservations about the artistic choice of the developer, which has gone for a graphic novel art style instead of fully-animated scenes. It did take me a while to get used to this style, but I am glad that I stuck with As Dusk Falls.
The champion of As Dusk Falls is, unsurprisingly, its story that finds the Walker family and the Holt family crossing paths and getting entangled in a decade-spanning ordeal. The voice acting is top-notch as well, with the background score and sound design elevating the nerve-wracking situations these characters stumble into — at times due to your bad choices.
The story of As Dusk Falls is primarily explored from the perspectives of Vince Walker and Jay Holt. Vince is an ex-aircraft mechanic who has been let go from his last job under dubious circumstances. He is forced to embark on a cross-country road trip with his wife Michelle, daughter Zoe, and estranged father Jim to move to St. Louis,
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