Apex Legends and Hunt: Showdown are naturally two of the inspirations behind Hyenas, the upcoming battle royale game from Alien: Isolation developer Creative Assembly. But as PCGamesN sits down at Gamescom 2022 with lead meta designer Christoph Will, it becomes clear that, despite taking pointers from the big, FPS multiplayer hits, Hyenas is not a survival game.
If this is your first time hearing about Hyenas, the premise is thus: in a miserable and highly capitalist future where Earth has been ruined by climate change and natural disasters, billionaires have fled the planet in enormous ships designed to house mountains of valuable artefacts and loot.
As a kind of astronaut Robin Hood, your job, within a squad of fellow, eponymous Hyenas, is to break into the ships, grab everything you can, and get out. Of course, other player squads will be there to meet you and fight to the death over the priciest morsels, as well as the billionaires’ hired NPC goons – using six different characters, all with unique weapons and abilities, as well as the game’s unique zero-gravity combat, you’ve got to battle it out to escape with your swag.
“It’s somewhere between Hunt and Apex,” says Christoph Will. “We have fast-paced, movement-based gameplay that occasionally uses hip fire and abilities, which is like Apex, but the way you move around the map and use NPCs is like Hunt. We’ve achieved the rare success of a zero-gravity system that feels good to play. It’s pseudo realistic. It’s not realistic zero-gravity, but it feels great to play.
“And our heroes are definitely unique personalities and have unique gameplay around them. Their abilities are unique and also their primary weapons. But it’s definitely more about movement than shooting.
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