When I think back on my time with plucky cyberpunk beat-em-up Anno: Mutationem, the first thing I think of is that I wish they'd included a pronunciation guide for that mouthful of a faux Latin title. But the second thing that comes to mind is attitude. From the colorful, retro chic art style to the endearing, ass-kicking protagonist, this is a world with a strong sense of identity that knows from the first minute how it wants to make you feel – even though the story told there sometimes seems a bit more lost.
The streets of futuristic Skopp City are where most of the action takes place: it’s a delightful chrome and concrete sprawl packed with influences from the likes of Blade Runner and Ghost in the Shell. Its various districts each use color, sound, and small environmental details to create a textured world that manages to feel bright and homey in spite of its bleak backstory. I had a lot of fun exploring its bars, shops, and alleyways, listening to random conversations and discovering out-of-the-way secrets. It's not exactly a groundbreaking setting – though some Stranger Things-esque weirdness brings a dash of spice to it – but it's one I would happily spend a lot more time in.
When trouble comes to these streets, the capable and daring Ann Flores is ready to shoot, slash, and smash her way through hordes of thugs, robots, and mutants. Combat is responsive, well-paced, and in its best moments the enemy design and flow of battle reminded me of old-school Mega Man. There are plenty of interesting and challenging bosses and lieutenants to pound to a pulp, and the fact that you need to wear down their shields with slower heavy attacks to unlock powerful finishers, while dealing damage with quicker light attacks, makes
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