Animal Crossing is not a game series known for great difficulty, nor is it a series that requires it. Far from the challenge of something like Dark Souls, the games enjoy a relaxed pace that makes them perfect for anyone wanting to kill a few hours without having to use their brains too much. From idly customizing the layout of a house to fishing in the river and catching a nice boot, the most stressful thing in Animal Crossing is usually the back-breaking debt the player is put under from series mainstay Tom Nook.
Animal Crossing takes place in a variety of locales, but with a few common themes. The player character is always the only human in a world full of animals. They are almost immediately accosted by beloved resident Animal Crossing supervillain Tom Nook, who persuades them to purchase a house and additions for increasingly large sums of bells (the in-game currency), and they can pay off this debt as well as other projects by fishing, harvesting plants, and doing other daily chores and activities.
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While the lack of difficulty in Animal Crossing games is relaxing, it can quickly get boring. More challenges in the series (but not too many) could make it more engaging without taking away the laid-back atmosphere. Each of the games' activities, from archaeology to fishing, is good for killing time and paying down debts. Each could be expanded upon in a way that would make them more challenging and time-consuming, but ultimately more engaging to those looking for more out of their time in the village.
Blathers the Owl will pay handsomely for any fossils the player can dig up around the village. These fossils can be obtained by simply finding a patch of
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