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It’s no secret that games are no longer the work of a single developer and publisher. Outsourcing has become common practice in the industry, especially as games have grown more complex and difficult to make.
GamesBeat recently spoke with Andrew Brown on how the changes of the last several years — including the role outsourcing now plays for major studios. Brown was recently appointed the CEO of Universally Speaking, which provides the QA and localization services to game developers. He was previously the CMO of Keyword Studios. Here is an edited transcript of our interview.
GamesBeat: How is everything going at Universally Speaking?
Andrew Brown: It’s going incredibly well. We’re very fortunate to be in an incredibly dynamic industry. More consumers are coming in every year and consuming more games. That’s one growth trajectory. Below that you have this increase in cost of development, because games are getting more complex and fidelity is improving and technology is helping. The cost of development is going up almost exponentially for developers. And then within that, there is service provision required. Some of that is in-house and some of that is outsourced. The ramp-up of outsourcing is growing faster than the first two numbers. It’s an incredibly fast-growing environment, and so clients have ever more work they need done. That’s a wonderful place to be.
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