Innersloth co-founder Marcus Bromander recently revealed support for Among Us almost ended in 2019--the period right before it took off on a meteoric rise. Speaking on an Overcome podcast episode, Bromander said the team nearly dropped Among Us to work on other projects.
«We were basically done with it» — Marcus Bromander (<a href=«https://twitter.com/PuffballsUnited?ref_src=» https: www.gamespot.com>@PuffballsUnited
) co-founder of <a href=«https://twitter.com/InnerslothDevs?ref_src=» https: www.gamespot.com>@InnerslothDevs and co-creator of <a href=«https://twitter.com/AmongUsGame?ref_src=» https: www.gamespot.com>@AmongUsGame discussing the time before the game's massive viral explosion Click the link to hear the entire conversation ➡️ https://t.co/1gHoGWvJAd pic.twitter.com/q56rzstGdB
«We were basically done with it at the start of 2019,» Bromander said. «We put out our third map and done enough bug fixes that the game functions, and we were like 'Alright, that's it. No more. Time to work on something else.'»
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Now Playing: Among Us VR — Gameplay Trailer
Then, in a surprising turn of events, Among Us started gaining traction, and Innersloth decided to ride the wave. It's hard to overstate how popular Among Us was at the time--politicians, Twitch streamers, and friend groups all seemed to be playing the game and using the word «sus.»
While Among Us isn't at the zenith of its popularity anymore, it still retains a strong playerbase. In NPD's top 10 most-played console and PC games in Q1 2022, Among Us made the
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