Early impressions of Elden Ring have been very positive even though it has been out for less than a day as of this writing.
It has already received plenty of accolades for its overall gameplay, art design, and story. It currently holds a score of 97 on Metascore, which is among the highest ever received by a video game.
However, based on the work done by specialists at Digital Foundry, there are certain performance issues, and the results are quite similar to the beta.
Digital Foundry tested patched version 1.02 on all three platforms - PlayStation, Xbox, and PC. While the game certainly shines in many areas, there are some technical issues on all three platforms.
While it is expected that FromSoftware will solve these problems with post-release patches, players should be prepared for performance issues: some minor, others a bit more serious.
Elden Ring offers two modes on consoles - a performance mode and a quality mode. The FPS (frames-per-second) ranges between 45-60 on both consoles in performance mode and between 30-60 in quality mode.
The game presently lacks an option to lock the frames, and there's no way to cap the maximum FPS to 30 either. Since the two next-generation consoles fail to perform at a consistent 60 FPS, the framerate tends to fluctuate.
Both consoles have a solution for this situation, and Xbox's is better in comparison. Due to VRR, there is even better smoothening in the dynamic range. Even for the Series S, VRR helps run the game smoothly and in a 45-60 FPS range in performance mode.
However, on the PS5, the solution isn't quite as straightforward due to the lack of VRR. Digital Foundry suggests running the PS4 version on PS5, which allows for a smoother experience.
However, there will be tradeoffs such
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