Last week, AMD promised a new technology that should let you blow up your games to higher resolutions or increase their framerates without requiring the fancy machine learning hardware of Nvidia’s GPUs like Nvidia’s lauded DLSS. Now at GDC 2022, it’s revealing how the new FidelityFX Super Resolution 2.0 actually works — and that it’s coming to Microsoft’s Xbox game consoles too.
While AMD says it can’t actually say when Xbox game developers might take advantage of FSR 2.0, it says it “will also be fully supported on Xbox and will be available in the Xbox GDK for registered developers to use in their games.”
And it’s also giving the community a list of both AMD and Nvidia GPUs where you can expect FSR 2.0 to run — if you’ve got an Nvidia GeForce RTX 1070 or higher, the company suggests, you might be able to take advantage of FSR 2.0 at least on a 1080p monitor, the same way you with an AMD Radeon RX 590, RX 6500 XT or higher.
What we’ve been wondering since day one is: what’s the catch? How can AMD nearly double the framerate of a demanding game like Deathloop, at a 4K-equivalent resolution with the kind of image quality it showed us last week, all without dedicated machine learning cores like Nvidia’s DLSS?
The answer is complicated, but a short version is that it can’t unless you have a relatively powerful graphics card to begin with.
While the FSR 2.0 algorithm is remarkably fast — under 1.5ms in all of AMD’s examples — it still takes time to run, and it takes more time on lower-end GPUs where AMD freely admits that some of its optimizations don’t work quite as well.
In that under 1.5ms period, FSR 2.0 does all sorts of things, though — AMD says it replaces a full temporal anti-aliasing pass (getting rid of a
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