In this day and age, image upscaling is pretty much an industry standard when it comes to visuals, especially in AAA games. AMD has FidelityFX Super Resolution, which is a more open-source variation on Nvidia's DLSS upscaling tech. Improving graphics without more strain on the hardware is important for modern developers, and the latest iteration of team red's FSR is now being offered to Xbox devs, which makes it the first time such technology has been used outside of PCs.
A blog post on the AMD website, as spotted by IGN, acknowledges the one-year anniversary of FSR, with version 1.0 being launched on June 22, 2021. Version 2.0 came out last month and is being made compatible with more games all the time. Now, developers for the Xbox One and Xbox Series X/S consoles will be able to utilize the updated image upscaling software, with the post stating that it will be available in the Xbox GDK, or Game Development Kit.
Deathloop to Be the First to Receive AMD FSR 2.0
In a nutshell, upscaling works via AI-driven technology that essentially redraws the pixels onscreen to generate higher resolutions. As an example, a game running at 1080p can utilize upscaling so the resolution is comparable to 1440p, doing so in a way that make it seem as though it's running at this resolution natively. The idea behind this is to increase visual quality through software, thereby not creating more work for the graphics card. AMD's FSR 2.0 has been used in games such as Cyberpunk 2077, though that's due to a fan-made mod, and is being implemented in other titles on a regular basis.
Last year, FSR 1.0 supported 47 games, which included Deathloop and Resident Evil. Since then, FidelityFX Super Resolution has been made compatible with 110 titles,
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