Overwatch 2 has finally launched after much anticipation. Despite having a controversial launch, it grew in popularity within a short period of time. The title features a new competitive mode that has received major changes compared to its predecessor Overwatch from 2016.
These changes include the addition of divisions to skill tiers and that gamers won't be receiving any rank updates after completion of every Competitive match.
This article will take a closer look into Overwatch 2's skill tiers and division system.
Competitive Play is a ranked mode in the game that assigns ranks or "skill tiers" to players based on their skillset. It starts with Bronze and goes all the way up to the Top 500, with each tier having five divisions.
The game distributes ranks as follows:
Bronze
Silver
Diamond
Master
Grandmaster
Top 500
Unlike the previous title, the new game doesn't use the skill rating (SR) system and the divisions in each tier instead act as SR. Each represents approximately a 100 SR range. Similarly, gamers will now a receive a skill tier/division update for every seven wins, or 20 losses, instead of every single game.
The official Overwatch 2 blog states that:
It further adds:
Thus, it suggests a comfortable and less stressful gaming experience for all newcomers and veterans alike. Also, the restrictions that the developers have put in place for Competitive Play will ensure a fair game.
Newcomers to the title will first have to complete a tutorial that is presented at the beginning called First-Time User Experience (FTUE) that teaches them about various game mechanics. Post this, they will have to win a total of 50 Quick Play matches, which include multiple modes like: Escort, Push, Control, and Hybrid.
This is done to ensure that
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