We don't often report on strictly business-related matters here at PC Gamer, but there's an interesting little tidbit stashed away in Activision Blizzard's recent Q2 2022 financial report(opens in new tab): Over the three months ending June 30, more than half of the company's total revenues came from mobile games—more than PC and console games combined.
Activision Blizzard earned $332 million on the PC during the quarter, and $376 million on combined console sales. That's a lot of money! Under the «mobile and ancillary» category, however—which Activision Blizzard said «primarily include revenues from mobile devices»—the company pulled in a whopping $831 million for the quarter. It earned a further $105 million in revenues for the quarter in the «Other» category, which includes revenues from its distribution business and the Overwatch and Call of Duty Leagues, but even if you add that amount to PC and console revenues, it's still not enough to surpass the mobile revenue total.
It's quite a shift from the same quarter in 2021, when console and mobile revenues were much more closely aligned. Console revenues were $740 million for the quarter, accounting for 32% of the total, while mobile revenues hit $795 million, making 35% of the quarterly total. The PC came in third with $628 million—27% of Activision Blizzard's revenues for the quarter.
That comparison also reveals, quite obviously, that mobile is the only platform to see year-over-year revenue growth: While PC and consoles (and the «Other» category) are down sharply, mobile actually managed a 5% increase. Activision blamed the decline on «lower engagement for the Call of Duty franchise» and reduced World of Warcraft net bookings compared to the same quarter last year,
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